You May Also Enjoy
NVIDIA Falcor Real-Time Rendering Framework Beginner Guide Part 1
4 minute read
Published:
Falcor 6.0 and 7.0 (Falcor 8.0 instruction at the end)
I have tried to write some instructions from my side on top of the original Falcor documentation (version 6.0, 7.0, and 8.0), equivalent to Falcor’s README doc. This is a work in progress, and many things can go wrong. So, please do not take it as a reference.
Variable Rate Shading with Unreal Engine 4.23.1 and HTC Vive Pro Eye
2 minute read
Published:
I have divided the instructions into three sections:
- Hardware, software, and driver prerequisite
- Cloning and building Unreal Engine 4.23.1
- Working with dynamic VRS in VR
OptiX Related Different Rendering Engines and Libraries
1 minute read
Published:
(Constantly upgrading this page. Some information you may find misleading or non-correct)
Resources to start with real time ray tracing
3 minute read
Published:
Path tracing
aka. Physically based rendering (PBR) is a discrete light simulation that approximately imitates the continuous real-world light interaction using the approximate physics and calculus algorithm. The goal of this repository is to gather available resources that will help beginners start working in path tracing (PBR).